AI Insights · Timothy · July 2022
Top 5 Planes Games on Android in Netherlands Q2 2022
Discover the performance trends of the top 5 planes games on Android in the Netherlands during the second quarter of 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 planes games on Android in the Netherlands showed varied performance trends in terms of downloads, revenue, and active users. Here is a detailed look at each game's metrics.
1945 Air Force: Airplane games from 1SOFT saw its weekly revenue peak at approximately $763 in late April, with a noticeable dip to $338 in mid-June. Weekly downloads fluctuated, peaking at 3.3K in early April and stabilizing around 2K towards the end of June. The game maintained a consistent active user base, starting at 16.3K in late March and ending at 14.6K by the end of the quarter.
Crazy Plane Landing by BoomBit Games experienced modest revenue figures, peaking at $22 in mid-June. Downloads showed some volatility, reaching a high of 3.5K in early May before declining to 1.5K by the end of June. Active users mirrored this trend, starting at 3.6K in late March, peaking at 7.4K in mid-June, and ending at 5.6K by the quarter's close.
World of Airports from Flyboys.Games had a steady increase in weekly revenue, reaching $483 in late May. Downloads grew significantly from 396 in late March to a peak of 1.1K in mid-May, before settling at 779 by the end of June. Active users also increased, starting at 651 and peaking at 1.4K in mid-June, before slightly declining to 1.2K by the end of the quarter.
Flight Pilot: 3D Simulator by Wildlife Studios had a relatively low revenue, with a peak of $78 in the last week of June. Downloads remained steady, averaging around 700 weekly. Active users saw a peak of 4K in mid-April, followed by a decline to around 3.3K by the end of June.
Sky Warriors: Airplane Games, also by Wildlife Studios, had weekly revenue peaking at $375 in the last week of June. Downloads increased towards the end of the quarter, reaching 847 in mid-June. Active users showed a similar trend, starting at 1.8K in late March, peaking at 1.7K in mid-June, and ending at 1.4K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.